Halo Reach is finally out and i’ve been on it almost every day since it came out this week. I am now a proud owner of the Legendary edition! Flame-on! Let’s hope I can keep up my work
Working on Halo even in a relatively limited fashion, not being on the Bungie team but Image Metrics, is quite satisfying.
Working a technical directing capacity on this game gave me a chance to further develop my pymel prowess and write some tools for me and another team member to use to integrate Reach scenes into our animation pipeline. Doing this drastically cut down the amount of time to process what seemed like close to a hundred scenes. Here are a couple of examples of pymel GUIs I put together to run the tools.
Check out these links on Reach:
- PyMel GUI I
- PyMel GUI II
- Do smell something cooking?




