Halo Reach is finally out and i’ve been on it almost every day since it came out this week. I am now a proud owner of the Legendary edition! Flame-on! Let’s hope I can keep up my work Working on Halo even in a relatively limited fashion, not being on the Bungie team but Image Metrics, is quite satisfying.
Working a technical directing capacity on this game gave me a chance to further develop my pymel prowess and write some tools for me and another team member to use to integrate Reach scenes into our animation pipeline. Doing this drastically cut down the amount of time to process what seemed like close to a hundred scenes. Here are a couple of examples of pymel GUIs I put together to run the tools.
Ok, i’m not a serious blogger and I don’t pretend to be. It’s getting late in other words and i’m keeping this short and sweet for my own benefit. Maybe when I give a $#!+ if people read my blog i’ll start being more thorough about my posts. I just call it as I see it right now. I’m not on the edge of the razor blade but i’m getting there. Making the $#!+ streamlined is what i’m trying to do right now and writing more, recording what i’m seeing instead of passively letting it wash over me. Sooner or later I want to go back and read this stuff I guess. Or maybe it’s just to cement in my mind that it really happened. Naw, but really, I have work on some stuff before I start getting serious about forcing myself into the limelight. I’m content with doing that yeah… Until then, i’m just-a-dancin’-with-ma-self-oh-ohhhh.
Oh yeah, this is got some good $#!+ in it. Some bad $#!+ too.