I wish I could say I am a cool kid for figuring this out but this code has been around for some months now, but finally I got to see what all the fuss is about the past couple weekends. I feel like my first steps are pretty insignificant when you look at all the creative stuff that’s already been achieved with this, but still it’s so much fun to build these projects from source and play around with just my macbookpro and iSight.
It’s no excuse but I’ve been too busy with other side projects to get around to it ’till now. At long last I cloned the openFrameworks github repo along with ofxFaceTracker. After a couple years almost of knowing about these projects, the veil has finally been completely lifted!
After learning a bit about openFrameworks and cloning it I realized how clean and organized it is, making it easy to learn and extend.
I think this is my new playground for a while. There are so many add-ons already to play with even ones for arduino and iphone. Plopping in ofxFaceTracker was really much easier than it could have been, although I did do some clean-up of some libs and subsequently tweaking and reconfiguring the projects and solutions
Plowing through all the opencv and openFrameworks examples became a breeze and after soaking in all that information I decided to see if the face tracker software would work. It’s stunning to think that this is freely available out there and, above all, works! I have in my hands technology once only available through proprietary channels and I can dig in and see how it all works. I’m a kid in a candy store!
I hope to apply my expertise in facial animation to write an ofxFaceRetargeter to collect and remap data from the tracker onto a creature/character although it seems this has already been achieved through proprietary software like faceshift available in Autodesk App Exchange. Things are changing so rapidly… I need to dip my toes into Unity3d and C++ more in the coming weeks.
Thanks 







