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<channel>
	<title>CG Hijinks</title>
	<atom:link href="http://www.jonasavrin.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jonasavrin.com</link>
	<description>What the man behind the curtain is up to.</description>
	<lastBuildDate>Thu, 17 May 2012 20:19:56 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Custom Maya Startup: Adding User Python Site-Packages</title>
		<link>http://www.jonasavrin.com/2012/05/12/custom-maya-startup-adding-user-python-site-packages/</link>
		<comments>http://www.jonasavrin.com/2012/05/12/custom-maya-startup-adding-user-python-site-packages/#comments</comments>
		<pubDate>Sat, 12 May 2012 11:41:09 +0000</pubDate>
		<dc:creator>Jonas Avrin</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[Tech Art]]></category>
		<category><![CDATA[customize]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[site]]></category>
		<category><![CDATA[site-packages]]></category>
		<category><![CDATA[userSetup.py]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.jonasavrin.com/?p=2969</guid>
		<description><![CDATA[&#160; &#160; Say you have an environment variable named PYROOT with a lis of a few paths where python libs are stored. Use python&#8217;s site module to add your lib directories as site directories like this: This quick script works cross-platform using os.pathsep to test for environment variable separators &#8216;;&#8217; (win) and &#8216;:&#8217; (linux) and ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jonasavrin.com/wp-content/uploads/2011/03/python1.png" rel="lightbox[2969]"><img src="http://www.jonasavrin.com/wp-content/uploads/2011/03/python1.png" alt="" title="python" width="76" height="99" class="alignleft size-full wp-image-2629" /></a></p>
<p>&nbsp;<br />
&nbsp;</p>
<p><strong>S</strong>ay you have an environment variable named PYROOT with a lis of a few paths where python libs are stored.  Use python&#8217;s site module to add your lib directories as site directories like this:</p>
<pre class="brush: python; title: ; notranslate">
import os
import site
PYTHONPATHS = []
if os.environ.has_key('PYROOT'):
	if os.pathsep in os.environ.get('PYROOT'):
		for p in str.split(os.environ.get('PYROOT'), os.pathsep):
			PYTHONPATHS.append(p)
	else:
		PYTHONPATHS.append(os.environ.get('PYROOT'))

if len(PYTHONPATHS):
	for j in PYTHONPATHS:
		site.addsitedir(j)
</pre>
<p>This quick script works cross-platform using os.pathsep to test for environment variable separators &#8216;;&#8217; (win) and &#8216;:&#8217; (linux) and using that to split the PYROOT string variable appending each of the paths to the PYTHONPATHS buffer list.  By using the site.addsitedir module, python will treat these directories as normal site-package directories with all the built-in abilities to customize such as sitecustomize module and .pth files.  If subdirectories are already organized into packages using __init__.py then they are already ready to be used and imported into Maya right away, or else if the directory has a .py file and no __init__.py just add an empty one.</p>
<p>To add your custom user site-packages directory just append the lines of code or create a new userSetup.py and make sure it is on your PYTHONPATH when you start up, previously explained <a href="http://www.jonasavrin.com/2011/02/18/maya-env-configuration-of-variables-using-usersetup-mel-and-usersetup-py/" title="Maya.env Configuration of Variables Using userSetup.mel and userSetup.py">here</a>, or just put it in any one of the default maya scripts areas.</p>
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		</item>
		<item>
		<title>Ice Age 4 Trailer</title>
		<link>http://www.jonasavrin.com/2012/03/06/ice-age-4-trailer/</link>
		<comments>http://www.jonasavrin.com/2012/03/06/ice-age-4-trailer/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 14:51:45 +0000</pubDate>
		<dc:creator>Jonas Avrin</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[blue sky]]></category>
		<category><![CDATA[ia4]]></category>
		<category><![CDATA[ice age]]></category>
		<category><![CDATA[Movie]]></category>

		<guid isPermaLink="false">http://www.jonasavrin.com/?p=2915</guid>
		<description><![CDATA[Some fruits of my labors over the past months.  I&#8217;ve learned so much and I can&#8217;t wait to share more stuff about my experience so far working on this great sequel as a tech anim. &#038;nbsp]]></description>
			<content:encoded><![CDATA[<p><iframe width="500" height="281" src="http://www.youtube.com/embed/QYoksW3SVJY?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Some fruits of my labors over the past months.  I&#8217;ve learned so much and I can&#8217;t wait to share more stuff about my experience so far working on this great sequel as a tech anim.</p>
<div class="evernoteSiteMemory"><a href="javascript:" onclick="Evernote.doClip({title: 'Ice Age 4 Trailer on CG Hijinks',url: 'http://www.jonasavrin.com/2012/03/06/ice-age-4-trailer/',contentID: 'post-2915',suggestTags: 'blue sky,ia4,ice age,Movie,Trailer',providerName: 'CG Hijinks',styling: 'text' });return false" class="evernoteSiteMemoryLink"><img src="http://static.evernote.com/article-clipper-remember.png" class="evernoteSiteMemoryButton" />
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		</item>
		<item>
		<title>2012: The Year of the Dragon, DIY, Hacktivism (Oh, hai der Mr. Blarg!)</title>
		<link>http://www.jonasavrin.com/2012/01/01/2012-the-year-of-the-dragon-diy-hacktivism-oh-hai-der-mr-blarg/</link>
		<comments>http://www.jonasavrin.com/2012/01/01/2012-the-year-of-the-dragon-diy-hacktivism-oh-hai-der-mr-blarg/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 23:20:05 +0000</pubDate>
		<dc:creator>Jonas Avrin</dc:creator>
				<category><![CDATA[About]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tech Art]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Csh]]></category>
		<category><![CDATA[Dynamic DNS]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[Virtual Computing]]></category>

		<guid isPermaLink="false">http://www.jonasavrin.com/?p=2897</guid>
		<description><![CDATA[It&#8217;s been long enough. The intention to get back to blogging, probably the most enriching things that the internet can be used for, is not as easy as it the benefit would lead one to believe. It is often the hardest these sort of things in life that have the greatest benefit that go without ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jonasavrin.com/wp-content/uploads/2012/01/tumblr_lw4859IuTQ1qfjjglo1_400.gif" rel="lightbox[2897]"><img class="aligncenter size-full wp-image-2904" title="oh hai!" src="http://www.jonasavrin.com/wp-content/uploads/2012/01/tumblr_lw4859IuTQ1qfjjglo1_400.gif" alt="oh hai!" width="275" height="173" /></a></p>
<p>It&#8217;s been long enough. The intention to get back to blogging, probably the most enriching things that the internet can be used for, is not as easy as it the benefit would lead one to believe. It is often the hardest these sort of things in life that have the greatest benefit that go without being utilized, but that changes now with the mother of all instigators, New Years Day.</p>
<p>What&#8217;s the topic of the year that is a continuation and solidification of growing interest in the previous year? What else, the ubiquitous topic across the blog-o-sphere; filtering, utilizing and leveraging the mind-numbingly viral growth of open source hardware and software, DIY, Hacktivism, Public Domain, and Creative Commons information to engage in gratuitous amounts of geekery, life/career hacking.</p>
<p>Expect expositions in 2012 on topics in addition to the aforementioned and the regular posts on 3d animation and tech art ranging in this list of interests:</p>
<p>Linux<br />
C-Shell Scripting<br />
Python<br />
Arduino<br />
Use of hobby as a way of making money<br />
Dynamic DNS<br />
Game Dev<br />
Futurism<br />
Virtual Computing</p>
<p>Hopefully shedding some light on some of the fundamentals will blaze trails for others that are interested to get started in the most noble of activities of the modern era, one that is being affected by movements like SOPA; developing and sharing software and media and artist entrepreneurialism.</p>
<div class="evernoteSiteMemory"><a href="javascript:" onclick="Evernote.doClip({title: '2012: The Year of the Dragon, DIY, Hacktivism (Oh, hai der Mr. Blarg!) on CG Hijinks',url: 'http://www.jonasavrin.com/2012/01/01/2012-the-year-of-the-dragon-diy-hacktivism-oh-hai-der-mr-blarg/',contentID: 'post-2897',suggestTags: 'Arduino,Csh,Dynamic DNS,futurism,gamedev,linux,python,scripting,Virtual Computing',providerName: 'CG Hijinks',styling: 'text' });return false" class="evernoteSiteMemoryLink"><img src="http://static.evernote.com/article-clipper-remember.png" class="evernoteSiteMemoryButton" />
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		</item>
		<item>
		<title>Coast to Coast!  Blue Sky here I come!</title>
		<link>http://www.jonasavrin.com/2011/09/08/coast-to-coast-blue-sky-here-i-come/</link>
		<comments>http://www.jonasavrin.com/2011/09/08/coast-to-coast-blue-sky-here-i-come/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 18:27:29 +0000</pubDate>
		<dc:creator>Jonas Avrin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Profile]]></category>
		<category><![CDATA[blue sky]]></category>
		<category><![CDATA[career]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[Movie]]></category>
		<category><![CDATA[technical]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://www.jonasavrin.com/?p=2889</guid>
		<description><![CDATA[Done!  After a few weeks of back and forth and interviews I finally landed the job of my dreams, well, for the time being.  Blue Sky has always been on the radar as a potential and it&#8217;s finally a reality.  It&#8217;s everything I could ask for in an employer and more. Don&#8217;t think that it&#8217;s ]]></description>
			<content:encoded><![CDATA[<div id="attachment_2890" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.jonasavrin.com/wp-content/uploads/2011/09/scrat_cont_crackup.jpg" rel="lightbox[2889]"><img class="size-medium wp-image-2890 " title="scrat_cont_crackup" src="http://www.jonasavrin.com/wp-content/uploads/2011/09/scrat_cont_crackup-300x127.jpg" alt="Scrat Continental Crackup" width="300" height="127" /></a><p class="wp-caption-text">How I&#39;ve felt for so long about working in VFX/Anim industry.</p></div>
<div id="attachment_2891" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.jonasavrin.com/wp-content/uploads/2011/09/ice_age_continental_drift.jpg" rel="lightbox[2889]"><img class="size-medium wp-image-2891 " title="ice_age_continental_drift" src="http://www.jonasavrin.com/wp-content/uploads/2011/09/ice_age_continental_drift-300x127.jpg" alt="Ice Age: Continental Drift" width="300" height="127" /></a><p class="wp-caption-text">My first project</p></div>
<p>Done!  After a few weeks of back and forth and interviews I finally landed the job of my dreams, well, for the time being.  Blue Sky has always been on the radar as a potential and it&#8217;s finally a reality.  It&#8217;s everything I could ask for in an employer and more.</p>
<p>Don&#8217;t think that it&#8217;s going to stop me from being active on my blog though, quite the opposite!  Well, maybe the first month or two starting now there will be a pause, but after that it will increase.  I&#8217;m super excited to learn and share knowledge with people and stay really connected and dedicated to innovating personal and industry wide workflows, tech, and of course animation.  Technical animation and tech art to be specific is what I&#8217;ll be working on in the coming months, same as usual.</p>
<p>Thanks to everyone that&#8217;s been involved in the process of landing this, you know who you are!  I don&#8217;t think they know yet what a valuable asset they just acquired but soon they will find out just how serious I am about the work I do and how inspired I can be!</p>
<div class="evernoteSiteMemory"><a href="javascript:" onclick="Evernote.doClip({title: 'Coast to Coast!  Blue Sky here I come! on CG Hijinks',url: 'http://www.jonasavrin.com/2011/09/08/coast-to-coast-blue-sky-here-i-come/',contentID: 'post-2889',suggestTags: 'Animation,blue sky,career,film,jobs,Movie,technical,VFX',providerName: 'CG Hijinks',styling: 'text' });return false" class="evernoteSiteMemoryLink"><img src="http://static.evernote.com/article-clipper-remember.png" class="evernoteSiteMemoryButton" />
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		</item>
		<item>
		<title>Character TD Demo &#8211; The Kaylee Rig (Sticky)</title>
		<link>http://www.jonasavrin.com/2011/09/05/character-td-demo-the-kaylee-rig/</link>
		<comments>http://www.jonasavrin.com/2011/09/05/character-td-demo-the-kaylee-rig/#comments</comments>
		<pubDate>Mon, 05 Sep 2011 20:00:31 +0000</pubDate>
		<dc:creator>Jonas Avrin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Show Reel]]></category>
		<category><![CDATA[Tech Art]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[productivity]]></category>
		<category><![CDATA[reel]]></category>
		<category><![CDATA[showReel]]></category>
		<category><![CDATA[td]]></category>
		<category><![CDATA[technical director]]></category>

		<guid isPermaLink="false">http://www.jonasavrin.com/?p=2864</guid>
		<description><![CDATA[Fighting the urge to be unproductive, I locked myself in the house for the past few days to get some work done on a new character TD demo.  Been under the weather anyhow and didn&#8217;t feel like doing much else, not even surf *gasp!*.  Here it is in all it&#8217;s beautiful animator friendly simplicity.  I ]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><iframe src="http://player.vimeo.com/video/28629968" width="400" height="225" frameborder="0"></iframe></p>
<p>Fighting the urge to be unproductive, I locked myself in the house for the past few days to get some work done on a new character TD demo.  Been under the weather anyhow and didn&#8217;t feel like doing much else, not even surf *gasp!*.  Here it is in all it&#8217;s beautiful animator friendly simplicity.  I plan on extending this demo with character animation tools.  I can&#8217;t wait to get away from creating demos and rendering video and go back to actually programming and rigging stuff!  I have so much more advanced rigging techniques to show and some that haven&#8217;t gotten to a finished stage on my characters yet so stay tuned.</p>
<p><span id="more-2864"></span></p>
<p><span style="text-decoration: underline;">Additional Credits:</span></p>
<p title="Suchan Bajracharya" data-user-id="271724541">This latest demo features the Kaylee rig which is provided by Alex Curtis, director of Hephaestus the latest short animation project to have my work in it and soon to be released.  More on that soon.  It shows techniques I think are in the top 5 of all rigging resources out there provided by Autodesk&#8217;s Animator Friendly Rigging series by Jason Schleifer.  Special recognition goes to Image Metrics&#8217; proprietary facial rigging tools for the automatic setup of the control rig for the face&#8211;I worked after hours on this one.  Of course my favorite track at the moment Little Dragon&#8217;s &#8220;Feather&#8221; off the Machine Dreams album is being used.  The whole album you must listen if you haven&#8217;t already.  Last but not least, I supervised Suchan Bajracharya (@<a title="Suchan Bajracharya" href="https://twitter.com/#%21/tweetBoucha" data-user-id="271724541" onclick="pageTracker._trackPageview('/outgoing/twitter.com/_21/tweetBoucha?referer=');">tweetBoucha</a> ) for the goggles and hair rigging.  Follow him on Twitter for great rig tips.  Big thanks to him for helping me get done on a tight deadline!  All of this work was afterhours spending long nights at the office when everyone else blissfully went home.  <img src='http://www.jonasavrin.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   Hope you enjoy!</p>
<p title="Suchan Bajracharya" data-user-id="271724541">Shot breakdown coming soon!</p>
<div class="evernoteSiteMemory"><a href="javascript:" onclick="Evernote.doClip({title: 'Character TD Demo &amp;#8211; The Kaylee Rig (Sticky) on CG Hijinks',url: 'http://www.jonasavrin.com/2011/09/05/character-td-demo-the-kaylee-rig/',contentID: 'post-2864',suggestTags: 'character,demo,Maya,productivity,reel,Rigging,showReel,td,technical director',providerName: 'CG Hijinks',styling: 'text' });return false" class="evernoteSiteMemoryLink"><img src="http://static.evernote.com/article-clipper-remember.png" class="evernoteSiteMemoryButton" />
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		<item>
		<title>Massive Sunday Pipeline VRay Shader Library</title>
		<link>http://www.jonasavrin.com/2011/08/23/massive_sunday_pipeline_vray_shader_library/</link>
		<comments>http://www.jonasavrin.com/2011/08/23/massive_sunday_pipeline_vray_shader_library/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 04:57:38 +0000</pubDate>
		<dc:creator>Jonas Avrin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[asset]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[pipeline]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[Sunday]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.jonasavrin.com/?p=2821</guid>
		<description><![CDATA[I took the VRay shader library from what Oliver Markowski, creator of Full Blown Images, compiled and married it with the shader warehouse resources provided by Sunday Pipeline, took out this and that, renamed, dusted off, and reorganized everything.  All assets were renamed according to strict naming convention to minimize confusion and to facilitate faster searching. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jonasavrin.com/wp-content/uploads/2011/08/vray.png" rel="lightbox[2821]"><img class="alignleft size-full wp-image-2830" title="vray" src="http://www.jonasavrin.com/wp-content/uploads/2011/08/vray.png" alt="" width="99" height="128" /></a>I took the VRay <a title="Latest FBI shader lib mirror" href="http://bit.ly/mPEdzB" target="_blank" onclick="pageTracker._trackPageview('/outgoing/bit.ly/mPEdzB?referer=');">shader library</a> from what Oliver Markowski, creator of <a title="FBI Shader Lib" href="http://bitly.com/qwO73t?r=bb" target="_blank" onclick="pageTracker._trackPageview('/outgoing/bitly.com/qwO73t?r=bb&amp;referer=');">Full Blown Images</a>, compiled and married it with the shader warehouse resources provided by <a title="Sunday shader lib" href="http://bitly.com/oa00nV?r=bb" target="_blank" onclick="pageTracker._trackPageview('/outgoing/bitly.com/oa00nV?r=bb&amp;referer=');">Sunday Pipeline</a>, took out this and that, renamed, dusted off, and reorganized everything.  All assets were renamed according to strict naming convention to minimize confusion and to facilitate faster searching.  All this on my free time, which I&#8217;ve had quite a lot the past few days.  Well, go ahead and grab it because it&#8217;s quite a library to have in your arsenal.  It&#8217;s all free to use.</p>
<p>Sunday Pipeline is the way to go.  If you haven&#8217;t installed it yet, head over there, read up on it, and <a title="Sunday Pipeline Public" href="http://bitly.com/r5CHlm?r=bb" target="_blank" onclick="pageTracker._trackPageview('/outgoing/bitly.com/r5CHlm?r=bb&amp;referer=');">give it a try</a>.  They are updating it with new scripts often.  It&#8217;s a simplified asset manager that houses everything from shaders to geometry to a script repo, and best of all, programmed in Python.</p>
<p>I&#8217;ll be updating this .rar from time to time now with VRay shaders from the internet and what I create or use on my own.</p>
<p><a title="Sunday Pipeline Warehouse hosted by CGHijinks" href="http://bitly.com/nmLhY8?r=bb" target="_blank" onclick="pageTracker._trackPageview('/outgoing/bitly.com/nmLhY8?r=bb&amp;referer=');">Sunday Pipeline Warehouse hosted by CGHijinks</a></p>
<p><a title="bit.ly bundle" href="http://bitly.com/rkPO70" onclick="pageTracker._trackPageview('/outgoing/bitly.com/rkPO70?referer=');">All links in this post</a></p>
<div id="attachment_2824" class="wp-caption alignleft" style="width: 205px"><a href="http://www.jonasavrin.com/wp-content/uploads/2011/08/warehouseBrowser.png" rel="lightbox[2821]"><img class="size-medium wp-image-2824 " title="Warehouse Browser" src="http://www.jonasavrin.com/wp-content/uploads/2011/08/warehouseBrowser-195x300.png" alt="Warehouse Browser" width="195" height="300" /></a><p class="wp-caption-text">Browser for the Asset Library</p></div>
<div id="attachment_2825" class="wp-caption alignleft" style="width: 310px"><a href="http://www.jonasavrin.com/wp-content/uploads/2011/08/warehouseCreate.png" rel="lightbox[2821]"><img class="size-medium wp-image-2825" title="Warehouse Create UI" src="http://www.jonasavrin.com/wp-content/uploads/2011/08/warehouseCreate-300x295.png" alt="Warehouse Create UI" width="300" height="295" /></a><p class="wp-caption-text">Add and Remove Assets</p></div>
<div id="attachment_2823" class="wp-caption alignnone" style="width: 310px"><a href="http://www.jonasavrin.com/wp-content/uploads/2011/08/Strawberry-Jam.png" rel="lightbox[2821]"><img class="size-medium wp-image-2823 " title="Strawberry Jam" src="http://www.jonasavrin.com/wp-content/uploads/2011/08/Strawberry-Jam-300x300.png" alt="Strawberry Jam" width="300" height="300" /></a><p class="wp-caption-text">Create/Customize/Get Crazy!</p></div>
<h2><span id="more-2821"></span></h2>
<h2>List of package contents:</h2>
<hr />
<p>(This list is subject to change)</p>
<p>Directory of \warehouse\V-Ray Shaders</p>
<p>08/26/2011  10:29 AM    &lt;DIR&gt;          .<br />
08/26/2011  10:29 AM    &lt;DIR&gt;          ..<br />
08/23/2011  10:16 PM    &lt;DIR&gt;          V-Ray Metal<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Glass<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Liquid<br />
08/14/2011  01:02 AM             6,148 .DS_Store<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Wood<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Organic<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Flooring<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Car Paint<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Textile<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Leather<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Plastic<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Walls<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Flora<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Stone<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Ice<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Fire<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Dirt<br />
08/23/2011  10:54 AM    &lt;DIR&gt;          V-Ray Toon<br />
08/23/2011  01:51 PM    &lt;DIR&gt;          V-Ray Basic<br />
08/23/2011  02:33 PM    &lt;DIR&gt;          V-Ray Light<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Ceramic<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Pavement<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Concrete<br />
08/23/2011  10:17 PM    &lt;DIR&gt;          V-Ray Brick</p>
<p>Directory of \warehouse\Scenes</p>
<p>08/26/2011  10:30 AM    &lt;DIR&gt;          .<br />
08/26/2011  10:30 AM    &lt;DIR&gt;          ..<br />
08/14/2011  01:03 AM             6,148 .DS_Store<br />
08/19/2011  07:28 PM    &lt;DIR&gt;          V-Ray<br />
08/19/2011  08:14 PM    &lt;DIR&gt;          IR-Scan<br />
08/21/2011  10:23 PM    &lt;DIR&gt;          Light Setup</p>
<h1>Check Here for Updates!</h1>
<hr />
<h2>Texture Library Update: Check here for the latest Warehouse</h2>
<p>I&#8217;m providing a link to all the original textures (FBI_shaderLibrary only) that are now hosted by me.  The pipeline tool has a confirmed bug when it tries to export textures that go with the shaders.  You can also use the link provided earlier to download the original from the source, they are exactly the same as mine.  Please refer to the Chaos Group forum <a title="FBI Shader Lib Thread" href="http://bit.ly/r9xUCI" onclick="pageTracker._trackPageview('/outgoing/bit.ly/r9xUCI?referer=');">thread</a> for queries regarding FBI_shaderLibrary.</p>
<p>A lot of the shader resources that I posted in my library probably don&#8217;t have their associating textures so here you will find them all in one place so that you can fix the shaders yourself.  I will be updating my warehouse as the tools get fixed so there&#8217;s a chance that I could fix them all pretty soon.</p>
<p><a title="original textures hosted by source" href="http://bit.ly/mPEdzB" onclick="pageTracker._trackPageview('/outgoing/bit.ly/mPEdzB?referer=');">source textures</a></p>
<p><a title="textures hosted by cghijinks" href="http://bit.ly/mTlo5s" onclick="pageTracker._trackPageview('/outgoing/bit.ly/mTlo5s?referer=');">my textures</a></p>
<h2>Quick Shader Library Update</h2>
<p>Most of the shaders have been rebuilt with textures. I&#8217;m sharing them here:</p>
<p><a title="Latest Sunday Library" href="http://bit.ly/nmLhY8" onclick="pageTracker._trackPageview('/outgoing/bit.ly/nmLhY8?referer=');">Download my updated sunday warehouse with shader library here</a><br />
More to come! Car Paint needs to be done along with most other glossy shaders. Almost there!</p>
<p>New version .4 of the 3DG SP tools was quietly rolled out today, it fixed the export textures on selected shader bug. Still kinda unstable after long periods of use.</p>
<h2>Textures Fully Updated</h2>
<p>Textures have been fully integrated into the shader library for all FBI shaders. Importing has been tested as well, but a few of the textures remain MIA so those will affect the renders. It&#8217;ll only affect a couple of the very basic shaders like Dark Hardwood.</p>
<p>Good news! 3DG has officially signed-off on the shader resources as being Sunday Warehouse compliant and have featured a link to this post on their blog.</p>
<h2>11.14.11 8:53 EST: Changed host from Sugarsync to CGHijinks</h2>
<p>I&#8217;m not paying for Sugarsync anymore so I moved the warehouse to my website for the time being. More updates to come soon now that the relocation process is over and I&#8217;m back in the swing of things at home and work.</p>
<div class="evernoteSiteMemory"><a href="javascript:" onclick="Evernote.doClip({title: 'Massive Sunday Pipeline VRay Shader Library on CG Hijinks',url: 'http://www.jonasavrin.com/2011/08/23/massive_sunday_pipeline_vray_shader_library/',contentID: 'post-2821',suggestTags: 'asset,management,pipeline,rendering,shader,Sunday,vray',providerName: 'CG Hijinks',styling: 'text' });return false" class="evernoteSiteMemoryLink"><img src="http://static.evernote.com/article-clipper-remember.png" class="evernoteSiteMemoryButton" />
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		<title>Jeff&#8217;s Rio Comparison Reel &amp; Tim&#8217;s Letter to Andy Serkis</title>
		<link>http://www.jonasavrin.com/2011/08/20/jeffs-rio-comparison-reel-tims-letter-to-andy-serkis/</link>
		<comments>http://www.jonasavrin.com/2011/08/20/jeffs-rio-comparison-reel-tims-letter-to-andy-serkis/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 21:11:21 +0000</pubDate>
		<dc:creator>Jonas Avrin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[moCap]]></category>
		<category><![CDATA[reel]]></category>
		<category><![CDATA[Rio]]></category>
		<category><![CDATA[weta]]></category>

		<guid isPermaLink="false">http://www.jonasavrin.com/?p=2805</guid>
		<description><![CDATA[A fellow classmate from a while back, Jeff Gabor, has been putting up these really interesting reels that exhibit the capturing of a performance of an animator and translating that to a character.  We in the animation biz like to call that animation.  Tried and true, it&#8217;s the best solution there is to getting characters ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jonasavrin.com/wp-content/uploads/2011/08/Rio-2127.jpg" rel="lightbox[2805]"><img class="aligncenter size-medium wp-image-2815" title="Rio-2127" src="http://www.jonasavrin.com/wp-content/uploads/2011/08/Rio-2127-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>A fellow classmate from a while back, Jeff Gabor, has been putting up these really interesting reels that exhibit the capturing of a performance of an animator and translating that to a character.  We in the animation biz like to call that animation.  Tried and true, it&#8217;s the best solution there is to getting characters full of life!</p>
<p>use password: &#8220;education&#8221;</p>
<p><iframe src="http://player.vimeo.com/video/27379093" width="400" height="225" frameborder="0"></iframe></p>
<p>On a serious note, take a look at this post<del></del> (link below)  challenging Andy Serkis&#8217; statements that actors deserve Academy recognition at the same time completely disregarding the role of the animation team it takes to make a character lifelike and engaging.  While I think this shouldn&#8217;t be put squarely on Andy&#8217;s shoulders, He being the mocap spokesperson and Weta both definitely should have something to say about their actions most recently displayed in a making of video that completely neglects to have any footage about animators working hard to translate and polish the performance onto the digital character.</p>
<p>They must have some highly pissed animators working for them. It&#8217;s also stirring up emotions of other animators who are or who have been in the same position.   I know how it feels as an animator being left out of credits and getting no recognition working at Image Metrics, again a production run completely as if the software was doing all the work.</p>
<p>Be sure to take a look at the video half-way through <a title="Andy Serkis open letter" href="http://bit.ly/q7YHXY" target="_blank" onclick="pageTracker._trackPageview('/outgoing/bit.ly/q7YHXY?referer=');">Tim&#8217;s post</a>.</p>
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		<item>
		<title>SoCal Surf Spots Vol 1: Staircases</title>
		<link>http://www.jonasavrin.com/2011/08/18/socal-surf-spots-vol-1-staircases/</link>
		<comments>http://www.jonasavrin.com/2011/08/18/socal-surf-spots-vol-1-staircases/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 02:01:48 +0000</pubDate>
		<dc:creator>Jonas Avrin</dc:creator>
				<category><![CDATA[About]]></category>
		<category><![CDATA[Hobbies]]></category>
		<category><![CDATA[surfing]]></category>
		<category><![CDATA[california]]></category>
		<category><![CDATA[longboard]]></category>
		<category><![CDATA[malibu]]></category>
		<category><![CDATA[noserider]]></category>
		<category><![CDATA[shortboard]]></category>
		<category><![CDATA[socal]]></category>
		<category><![CDATA[staircases]]></category>
		<category><![CDATA[summer]]></category>
		<category><![CDATA[surf]]></category>
		<category><![CDATA[waves]]></category>

		<guid isPermaLink="false">http://www.jonasavrin.com/?p=2798</guid>
		<description><![CDATA[&#038;nbsp]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/27886588?title=0&amp;byline=0&amp;portrait=0" width="451" height="338" frameborder="0"></iframe></p>
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		<title>Hephaestus Animated Short Film Work</title>
		<link>http://www.jonasavrin.com/2011/08/18/hephaestus-animated-short-film-work/</link>
		<comments>http://www.jonasavrin.com/2011/08/18/hephaestus-animated-short-film-work/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 20:53:22 +0000</pubDate>
		<dc:creator>Jonas Avrin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[CG Graphics]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[hephaestus]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[technical director]]></category>

		<guid isPermaLink="false">http://www.jonasavrin.com/?p=2788</guid>
		<description><![CDATA[From Director/Animator Alex Curtis comes his debut animated short that I luckily got to work on as a freelance pro bono character rigger/td.  Here&#8217;s a work in progress reel and Kaylee the character I rigged and supervised rigging the hair and goggles with the help of my friend Suchan.  Keep in mind this demo is ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jonasavrin.com/wp-content/uploads/2011/08/header2.jpg" rel="lightbox[2788]"><img class="aligncenter size-medium wp-image-2790" title="header2" src="http://www.jonasavrin.com/wp-content/uploads/2011/08/header2-300x63.jpg" alt="hephaestus header" width="400" height="83" /></a></p>
<p>From Director/Animator Alex Curtis comes his debut animated short that I luckily got to work on as a freelance pro bono character rigger/td.  Here&#8217;s a work in progress reel and Kaylee the character I rigged and supervised rigging the hair and goggles with the help of my friend Suchan.  Keep in mind this demo is months old at this point and a newer one is out that is password protected so I cannot share until later.</p>
<p style="text-align: center;"><iframe src="http://player.vimeo.com/video/23818743" width="400" height="225" frameborder="0"></iframe></p>
<div id="attachment_2803" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.jonasavrin.com/wp-content/uploads/2011/08/KayleePose03.png" rel="lightbox[2788]"><img class="size-medium wp-image-2803" title="KayleePose03" src="http://www.jonasavrin.com/wp-content/uploads/2011/08/KayleePose03-300x291.png" alt="" width="300" height="291" /></a><p class="wp-caption-text">Kaylee showin&#39; off her moves</p></div>
<p style="text-align: left;">Stay tuned!  The final is looking good!  Should be any day now&#8230;</p>
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		<item>
		<title>Indie Facial Performance Capture R&amp;D</title>
		<link>http://www.jonasavrin.com/2011/08/16/indie-facial-performance-capture-rd/</link>
		<comments>http://www.jonasavrin.com/2011/08/16/indie-facial-performance-capture-rd/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 15:43:36 +0000</pubDate>
		<dc:creator>Jonas Avrin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[capture]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[facial]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[moCap]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[smart phone]]></category>

		<guid isPermaLink="false">http://www.jonasavrin.com/?p=2774</guid>
		<description><![CDATA[Suchan, a buddy from Nepal, just broke the independent game dev facial performance capture animation barrier.  He deserves kudos for getting it to this stage.  This would be such a valuable asset to any gaming company if he brings it to the next level or even at this stage I suspect.  Suchan is on a ]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/27678634" width="400" height="225" frameborder="0"></iframe></p>
<p>Suchan, a buddy from Nepal, just broke the independent game dev facial performance capture animation barrier.  He deserves kudos for getting it to this stage.  This would be such a valuable asset to any gaming company if he brings it to the next level or even at this stage I suspect.  Suchan is on a solo climb of Mount Mocap and while he is a base camp right now, I expect he could make the difficult summit by himself!  <img src='http://www.jonasavrin.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   Nice job!</p>
<p>I wonder how much harder it would be to actually be able to do facial mocap from your smart phone directly to a character in Maya or Unity app without any markers, to me that&#8217;s Everest.  It is, however, a tangible goal these days for developers and all the freely available mocap tech that&#8217;s on the market these days.</p>
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