Résumé
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email
tradigital@gmail.com
FEATURE FILM EXPERIENCE
- Rigging, Beverly Hills Chihuahua 2 (2010) (DVD), Walt Disney Pictures, Image Metrics / Sup. John Riggs
- Facial Animation, Performance Capture, Food Fight (2009) (DVD), Threshold Entertainment, Image Metrics / Sup. David Barton
- Technical Support, R/D, Splice (2009), Double Negative, Image Metrics / Sup. David Barton
- Facial Animation, Performance Analysis, The Curious Case of Benjamin Button (2008), Warner Bros. Pictures, Paramount Pictures, Image Metrics / Sup. Paul Griffin
GAME CINEMATIC EXPERIENCE
- Technical Director, Harry Potter Deathly Hallows 1 + 2 (2010-11) EA Brightlight, Image Metrics / Sup. John Riggs
- Rigging, Crysis 2 (2011) Crytek, Image Metrics / Sup. John Riggs
- Technical Director, Max Payne 3 (2011) Rockstar, Image Metrics / Sup. John Riggs
- Technical Director, God of War III (2010) SCEA, Inc., Image Metrics / Sup. Adam Schardein
- Technical Director, Halo: Reach (2010) Bungie, Image Metrics / Sup. John Riggs
- Technical Director, Red Dead Redemption (2010) Rockstar, Image Metrics / Sup. John Riggs
- Technical Support, NBA 2k11 + 2k12 (2010-11) 2K Sports, Image Metrics / Sup. John Riggs
- Facial Animation, Blur (2010) Activision, Blizzard, Image Metrics / Sup. Peter Busch
- Technical Director, Army of Two: The 40th Day (2010) EA, Image Metrics / Sup. Adam Schardein
- Rigging, Hunted: Demon Forge (2010) inXile, Image Metrics / Sup. John Riggs
- Facial Animation, Grand Theft Auto IV: The Ballad of Gay Tony (2009) Rockstar, Image Metrics / Sup. Angie Jones, T. Dan Hofstedt
- Facial Animation, Grand Theft Auto IV: Lost and Damned (2009) Rockstar, Image Metrics / Sup. Angie Jones
- Technical Support, NBA 2k10 (2009) 2K Sports, Image Metrics / Sup. Oleg Alexander
- Facial Animation, Assassin’s Creed II (2009) Ubisoft, Image Metrics / Sup. Angie Jones
- Facial Animation, Grand Theft Auto IV (2008) Rockstar, Image Metrics / Sup. David Barton
- Facial Animation, Midnight Club: Los Angeles (2008) Rockstar, Image Metrics / Sup. David Barton
- Performance Capture, Devil May Cry 4 (2008) Capcom, Image Metrics / Sup. David Barton
OTHER EXPERIENCE
- Technical Director, John Wooden “Huddle” (2010) TV Spot, Motion Theory, Image Metrics / Sup. John Riggs
- Rigger/Character TD, Hephaestus (TBD – 2011) Short Animation, Director Alexander Curtis
- Facial Animation, Black Eyed Peas “Boom Boom Pow” (2009) Music Video, Motion Theory, Image Metrics / Sup. Angie Jones
- Facial Animation, Intel Proving Grounds Website (2009) Website Animation, https://ipip.intel.com/provinggrounds/, Ascentium, Intel Corp., Image Metrics / Sup. Adam Schardein
- Facial Animation, Deutsche TeleKom (2008) Commercial, Image Metrics / Sup. David Barton
- Facial Animation, Rock Band (2007) Trailer, Passion Pictures, Harmonix, Image Metrics / Sup. David Barton
- Freelance Graphics and 3D Visual Development, Burton (2008), “Hard” Documentary (2009), Keep Rolling Productions (2009) James Kruse
- 3D Visual Development, Freelance Contractor, Itech Interactive Fitness Equipment (2006)
- Forensic Animation, Animation Intern, Kineticorp LLC (2006)
SKILLS / QUALIFICATIONS
General
- Keen eye for detail and strong artistic instincts for design, anatomy, composition, and craftsmanship with emphasis on facial animation, modeling, and rigging humans, animals, and creatures.
- Excellent organizational and communication skills, proactively articulating conceptual solutions and production strategies to management and team thriving in collaborative, peer-driven support structures.
- Focused, well rounded, highly self motivated, problem solver with a potent balance of artistic and technical ability and insatiable work ethic and strong desire to learn.
- Passionate about experiencing, expressing, playing, and working on great movies and games that make a profound positive impact on society.
3D
- Solid versatile 3D skill set encompassing real-time game engine, photo-real, and stylized 3D techniques including sculpting, modeling, texturing, rigging, fx, and rendering techniques that are the most up-to-date and cutting-edge.
- Knowledgeable, interactive, and supportive of open-source architectures, cloud computing, and software innovations for 3D production, motion-capture, and software development for the future.
2D
- Masterful traditional art, digital paint, and compositing facility for concept development, sketching, and illustration with experience in painting environments, characters, and props that exude a strong fundamental knowledge of human anatomy and architecture.
- Expansive toolset in design, compositing, and animation in After Effects and video editing in Final Cut or Premiere.
EDUCATION
- The Art Institute of Colorado, BA, Media Arts and Animation, (2006)















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