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FEATURE FILM EXPERIENCE

 

  • Rigging, Beverly Hills Chihuahua 2 (2010) (DVD), Walt Disney Pictures, Image Metrics / Sup. John Riggs
  • Facial Animation, Performance Capture, Food Fight (2009) (DVD), Threshold Entertainment, Image Metrics / Sup. David Barton
  • Technical Support, R/D, Splice (2009), Double Negative, Image Metrics / Sup. David Barton
  • Facial Animation, Performance Analysis, The Curious Case of Benjamin Button (2008), Warner Bros. Pictures, Paramount Pictures, Image Metrics / Sup. Paul Griffin

 

GAME CINEMATIC EXPERIENCE

 

  • Technical Director, Harry Potter Deathly Hallows 1 + 2 (2010-11) EA Brightlight, Image Metrics / Sup. John Riggs
  • Rigging, Crysis 2 (2011) Crytek, Image Metrics / Sup. John Riggs
  • Technical Director, Max Payne 3 (2011) Rockstar, Image Metrics / Sup. John Riggs
  • Technical Director, God of War III (2010) SCEA, Inc., Image Metrics / Sup. Adam Schardein
  • Technical Director, Halo: Reach (2010) Bungie, Image Metrics / Sup. John Riggs
  • Technical Director, Red Dead Redemption (2010) Rockstar, Image Metrics / Sup. John Riggs
  • Technical Support, NBA 2k11 + 2k12 (2010-11) 2K Sports, Image Metrics / Sup. John Riggs
  • Facial Animation, Blur (2010) Activision, Blizzard, Image Metrics / Sup. Peter Busch
  • Technical Director, Army of Two: The 40th Day (2010) EA, Image Metrics / Sup. Adam Schardein
  • Rigging, Hunted: Demon Forge (2010) inXile, Image Metrics / Sup. John Riggs
  • Facial Animation, Grand Theft Auto IV: The Ballad of Gay Tony (2009) Rockstar, Image Metrics / Sup. Angie Jones, T. Dan Hofstedt
  • Facial Animation, Grand Theft Auto IV: Lost and Damned (2009) Rockstar, Image Metrics / Sup. Angie Jones
  • Technical Support, NBA 2k10 (2009) 2K Sports, Image Metrics / Sup. Oleg Alexander
  • Facial Animation, Assassin’s Creed II (2009) Ubisoft, Image Metrics / Sup. Angie Jones
  • Facial Animation, Grand Theft Auto IV (2008) Rockstar, Image Metrics / Sup. David Barton
  • Facial Animation, Midnight Club: Los Angeles (2008) Rockstar, Image Metrics / Sup. David Barton
  • Performance Capture, Devil May Cry 4 (2008) Capcom, Image Metrics / Sup. David Barton

 

OTHER EXPERIENCE

 

  • Technical Director, John Wooden “Huddle” (2010) TV Spot, Motion Theory, Image Metrics / Sup. John Riggs
  • Rigger/Character TD, Hephaestus (TBD – 2011) Short Animation, Director Alexander Curtis
  • Facial Animation, Black Eyed Peas “Boom Boom Pow” (2009) Music Video, Motion Theory, Image Metrics / Sup. Angie Jones
  • Facial Animation, Intel Proving Grounds Website (2009) Website Animation, https://ipip.intel.com/provinggrounds/, Ascentium, Intel Corp., Image Metrics / Sup. Adam Schardein
  • Facial Animation, Deutsche TeleKom (2008) Commercial, Image Metrics / Sup. David Barton
  • Facial Animation, Rock Band (2007) Trailer, Passion Pictures, Harmonix, Image Metrics / Sup. David Barton
  • Freelance Graphics and 3D Visual Development, Burton (2008), “Hard” Documentary (2009), Keep Rolling Productions (2009) James Kruse
  • 3D Visual Development, Freelance Contractor, Itech Interactive Fitness Equipment (2006)
  • Forensic Animation, Animation Intern, Kineticorp LLC (2006)

 

SKILLS / QUALIFICATIONS

 

General

 

  • Keen eye for detail and strong artistic instincts for design, anatomy, composition, and craftsmanship with emphasis on facial animation, modeling, and rigging humans, animals, and creatures.
  • Excellent organizational and communication skills, proactively articulating conceptual solutions and production strategies to management and team thriving in collaborative, peer-driven support structures.
  • Focused, well rounded, highly self motivated, problem solver with a potent balance of artistic and technical ability and insatiable work ethic and strong desire to learn.
  • Passionate about experiencing, expressing, playing, and working on great movies and games that make a profound positive impact on society.

 

3D

 

  • Solid versatile 3D skill set encompassing real-time game engine, photo-real, and stylized 3D techniques including sculpting, modeling, texturing, rigging, fx, and rendering techniques that are the most up-to-date and cutting-edge.
  • Knowledgeable, interactive, and supportive of open-source architectures, cloud computing, and software innovations for 3D production, motion-capture, and software development for the future.

 

2D

 

  • Masterful traditional art, digital paint, and compositing facility for concept development, sketching, and illustration with experience in painting environments, characters, and props that exude a strong fundamental knowledge of human anatomy and architecture.
  • Expansive toolset in design, compositing, and animation in After Effects and video editing in Final Cut or Premiere.

 

EDUCATION

 

  • The Art Institute of Colorado, BA, Media Arts and Animation, (2006)