Maya: Modular Animation & Rigging System
- August 27th, 2010
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Modular Character System – Feature Demo from Jan Berger on Vimeo.
This blows me away. It’s got a lot of things riggers love plus what animators need. I believe at first look it’s a strong tool, but may be a little unintuitive for animators to figure out at first. When it comes to posing, scaling, squash and stretch, matching, foot control, IK, and FK animation, it looks like a breeze. The rig seems so easy to set up with kinematics built in and readily customizable along any stage of the animation process given its modularity.
Lead By Following!